Improving Computer Science Education through Project Engage

Part of my research demands that I develop technology-enhanced interventions in order to study them. I enjoy this part of my work partly because I get to create solutions to tackle education problems and partly because it has allowed me to explore technology-enhanced learning across different disciplines (e.g. I was involved with developing online learning environments for American Sign Language, environmental stewardship, and sociological concepts).

Now comes another excitement and challenge: Last August, Dr. Calvin Lin and I were awarded a National Science Foundation grant (award #1138506) to develop a hybrid “Introduction to Computer Science” course to be taught at Texas high schools and institutions of higher education. The project is a collaboration between the department of Computer Science (Dr. Lin) and Curriculum and Instruction – Instructional Technology (me). I’ll be posting more about the project (probably on a different blog), but the overarching goal here is to enhance how CS is taught using emerging technologies and pedagogies (mostly PBL) while valuing local contexts and practices. Mark Guzdial, in a recent paper, notes that “We need more education research that is informed by understanding CS—how it’s taught, what the current practices are, and what’s important to keep as we change practice. We need more computing education researchers to help meet the workforce needs in our technology-based society.”

I look forward to sharing more about this project with everyone soon!

 

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