Tag: virtual characters
I will be visiting my colleagues at the University of Edinburgh in mid-June to give a seminar on MOOCs, automation, artificial intelligence and pedagogical agents. This is a free event organized by the Moray House School of Education at the U of Edinburgh and supported by the Digital Cultures and Education research group and DigitalHSS. Please feel free to join us face-to-face or online (Date: 18 June 2014; Time: 1-3pm) by registering here.
This seminar will bring together some of my current and past research. A lot of my work in the past examined learners’ experiences with conversational and (semi)intelligent agents. In that research, we discovered that the experience of interacting with intelligent technologies was engrossing (pdf). Yet, learners often verbally abused the pedagogical agents (pdf). We also discovered that appearance (pdf) may be a significant mediating factor in learning. Importanly, this research indicated that “learners both humanized the agents and expected them to abide by social norms, but also identified the agents as programmed tools, resisting and rejecting their lifelike behaviors.”
A lot of my current work examines experiences with open online courses and online social networks, but what exactly does pedagogical agents and MOOCs have to do with each other? Ideas associated with Artificial Intelligence are present in both the emergence of xMOOCs (EdX, Udacity, and Coursera emanated from AI labs) and certain practices associated with them – e.g., see Balfour (2013) on automated essay scoring. Audrey Watters highlighted these issues in the past. While I haven’t yet seen discussions on the integration of lifelike characters and pedagogical agents in MOOCs, the use of lifelike robots for education and the role of the faculty member in MOOCs are areas of debate and investigation in both the popular press and the scholarly literature. The quest to automate instruction has a long history, and lives within the sociocultural context of particular time periods. For example, the Second World War found US soldiers and cilvilians unprepared for the war effort, and audiovisual devices were extensively used to efficiently train individuals at a massive scale. Nowadays, similar efforts at achieving scale and efficiencies reflect problems, issues, and cultural beliefs of our time.
I’m working on my presentation, but if you have any questions or thoughts to share, I’d love to hear them!
One thing that I don’t usually post on this blog is information related to my research on pedagogical agents and virtual characters, which is one of the research strands that I’ve followed for the past 4 years. I am breaking away from that mold by posting this note : )
Specifically, my colleagues (Aaron Doering and Charles Miller) and I developed a research and design framework to guide smooth, natural, and effective communication between learners and pedagogical agents. Our reasons for developing this framework were varied, but after four years of research and design in the field, I became convinced that to push the field forward, we needed guidance. I use the word “guidance” as opposed to the words “rules” or “laws” because we “anticipate that designers, researchers, and instructors will adapt and sculpt the guidelines of the EnALI framework into their unique instructional contexts, ultimately kindling future research and design that will expand the framework foundations.”
The framework (called Enhancing Agent Learner Interactions or EnALI) is grounded on three major theories: socio-cultural notions of learning, cooperative learning, and conflict theory. In this, we have tried to bring a humanist perspective and encourage designers and researchers to move beyond the use of pedagogical agents as dispassionate tools delivering pre-recorded lectures… but I’ll save that information for a different post. The paper is to appear in the Journal of Educational Computing Research as: Veletsianos, G., Miller, C., & Doering, A. (2009). EnALI: A Research and Design Framework for Virtual Characters and Pedagogical Agents. Journal of Educational Computing Research, 41(2), 171-194 [email me for a preprint].
The framework is posted below, but if you want a full explanation of the guidelines, please refer to the paper. As always questions, comments, and critique are appreciated:
1. Pedagogical Agents should be attentive and sensitive to the learner’s needs and wants by:
• Being responsive and reactive to requests for additional and/or expanded information.
• Being redundant.
• Asking for formative and summative feedback.
• Maintaining an appropriate balance between on- and off-task communications.
2. Pedagogical Agents should consider intricacies of the message they send to learners by:
• Making the message appropriate to the receiver’s abilities, experiences, and frame of reference.
• Using congruent verbal and nonverbal messages.
• Clearly owning the message.
• Making messages complete and specific.
• Using descriptive, non-evaluative comments.
• Describing feelings by name, action, or figure of speech.
3. Pedagogical Agents should display socially appropriate demeanor, posture, and representation by:
• Establishing credibility and trustworthiness
• Establishing role and relationship to user/task.
• Being polite and positive (e.g., encouraging, motivating)
• Being expressive (e.g. exhibiting verbal cues in speech).
• Using a visual representation appropriate to content.