This day is dedicated to dissertation writing, but I couldn’t pas up on this piece via my RSS feed:

Trying to Design a Truly Entertaining Game Can Defeat Even a Certified Genius
Yep, designing with your users in mind, with an open perspective towards the user/learner experience, and with the understanding that what is not fun it will probably be boring (! great insight, i know!), will (probably) yield some good results. Virtual worlds, and video games, also suffer from the same things that traditional ID suffers from – ignoring the learner experience for “effectiveness” and “efficiency.”  Talking about  the  problems of ID, there’s an interesting discussion over at ITFORUM today where people are at grips with regards to a list of the “Best IT programs” –  I’ve always said that there’s no such thing as “best” and i’d love to contribute to the discussion, but I won’t… I need to write :)