Canada Research Chair in Innovative Learning and Technology & Associate Professor at Royal Roads University

Designing for engagement, entertainment, and fun

Posted on April 11th, by George Veletsianos in Ideas. No Comments

This day is dedicated to dissertation writing, but I couldn’t pas up on this piece via my RSS feed:

Trying to Design a Truly Entertaining Game Can Defeat Even a Certified Genius
Yep, designing with your users in mind, with an open perspective towards the user/learner experience, and with the understanding that what is not fun it will probably be boring (! great insight, i know!), will (probably) yield some good results. Virtual worlds, and video games, also suffer from the same things that traditional ID suffers from – ignoring the learner experience for “effectiveness” and “efficiency.”  Talking about  the  problems of ID, there’s an interesting discussion over at ITFORUM today where people are at grips with regards to a list of the “Best IT programs” -  I’ve always said that there’s no such thing as “best” and i’d love to contribute to the discussion, but I won’t… I need to write :)